Immersive AI AI tools

Immersive AI platforms combine artificial intelligence with virtual and augmented reality to create engaging digital experiences. These tools enable the creation and management of interactive virtual environments, intelligent avatars, and immersive social experiences.

13 verified AI-first sites in Immersive AI.

Odyssey

Foundation world-model lab ($310M Series B). Odyssey-3 (October 2026) generates embodied environments from a prompt and predicts in real time how they change as a person or agent acts, with first-person, third-person, and free-camera navigation. It reports state-of-the-art Physics-IQ Verified results and can drive robot arms from tens of hours of demos, while Agora-2 is a real-time multi-agent shared world.

Pricing: Free browser research preview; API access by request. See odyssey.systems.

World Labs

Spatial intelligence lab founded by Fei-Fei Li. Atlas is the omni world model for generating and simulating 3D scenes. Marble turns prompts into persistent explorable worlds, and the World API exports splats and meshes.

Pricing: Marble product tiers on worldlabs.ai; see site for current plans.

Decart

AI lab building real-time world models on its DOS inference stack. Oasis generates interactive open worlds from keyboard input at live framerates (~20 fps) without a traditional game engine; supports custom worlds from images. Lucy transforms live or recorded video in real time for immersive experiences, simulation, and robotics. Open weights and demos available; targets physical AI and experiential media-not the Oasis Network blockchain.

Pricing: Demos and research releases; enterprise and API-see decart.ai.

Niantic Spatial

Real-world foundation models for physical AI from Niantic Spatial. Visual positioning, large-scale 3D maps, and spatial understanding so robots, agents, and AR experiences can localize and reason in the physical world.

Pricing: Developer and enterprise-see Niantic Spatial.

SpAItial

Frontier world models for 3D space. Echo turns images and prompts into persistent, explorable 3D Gaussian Splat worlds you can navigate and reason about for immersive and spatial AI workflows.

Pricing: See spaitial.ai for product access and plans.

General Intuition

Frontier lab for world and action models trained on gameplay. MIRA is a real-time multiplayer world model; commercial API for games, simulation, and robotics partners.

Pricing: Research lab; partner API-see generalintuition.com.

Applied Reality

Applied AI lab building controllable world models for interactive 3D environments. Roam mobile app generates studio-quality playable worlds from natural language and images; its ANIMA-0 real-time diffusion model (in development) targets games, robotics sim, and immersive media.

Pricing: Roam app free on the App Store with in-app purchases; enterprise via contact.

Genie

Google DeepMind world model that generates photorealistic interactive environments from text. Genie 3 powers Project Genie for real-time exploration, promptable world events, and embodied agent research.

Pricing: Experimental access via Google AI Ultra / Project Genie; see DeepMind Genie page.

NVIDIA Cosmos

NVIDIA world foundation models for physical AI—simulate and generate interactive environments for robotics, autonomous systems, and spatial intelligence. Cloud-native Cosmos workflows for training and evaluating agents in synthetic worlds.

Pricing: NVIDIA developer platform access; see NVIDIA Cosmos.

AMI Labs

Frontier lab (Yann LeCun, executive chairman) building world models that learn abstract representations of real-world sensor data for prediction, planning, and safe agentic action. Targets industrial control, robotics, wearables, and healthcare across Paris, New York, Montreal, and Singapore.

Pricing: Research lab; contact AMI Labs for partnerships and hiring.

LemonSlice

Interactive avatar platform. Character World Model-1 generates the face, body, and scene live during a conversation. An emotion engine controls how the character reacts.

Pricing: Free to try. API on Ultra and Enterprise plans.

Visko

AI research company building Live Models, world models that run continuously instead of rendering a finished clip. Its Orbis foundation model streams interactive, physics-grounded worlds in real time with persistent memory and no fixed length, and was opened to public access in September 2026. Visko also publishes expert video models Morphe, which changes or animates people while keeping the rest of the scene, and Kinesis, which adds or edits elements at chosen times and places.

Pricing: Orbis public access; see visko.ai for plans and API.

Matrix-Game

Open-source series of interactive world models from Skywork AI, with code and weights on Hugging Face. Matrix-Game 4.0 (October 2026) pairs an executable game engine for logic and physics with a causal video model that renders low-poly frames into detailed visuals through streaming neural rendering. Released scenes include Medieval Castle, Ancient Egypt, and City Racing, with single-GPU inference reaching tens of frames per second on RTX 50-series cards.

Pricing: Open source; model weights on Hugging Face (Skywork/Matrix-Game-4.0).