Immersive AI AI tools
Immersive AI platforms combine artificial intelligence with virtual and augmented reality to create engaging digital experiences. These tools enable the creation and management of interactive virtual environments, intelligent avatars, and immersive social experiences.
16 verified AI-first sites in Immersive AI.
Interactive-avatar platform for live practice and teaching. Teams rehearse industry conversations with avatars scored against real evaluation criteria, and The Academy runs cinematic lessons with spoken real-time AI tutors. Characters get a face, voice, and personality that sees, hears, and replies live, and agentic video workflows run those multimodal agents at enterprise scale.
Pricing: Enterprise and creator plans; contact for pricing.
Foundation world-model lab ($310M Series B). Odyssey-3 (October 2026) generates embodied environments from a prompt and predicts in real time how they change as a person or agent acts, with first-person, third-person, and free-camera navigation. It reports state-of-the-art Physics-IQ Verified results and can drive robot arms from tens of hours of demos, while Agora-2 is a real-time multi-agent shared world.
Pricing: Free browser research preview; API access by request. See odyssey.systems.
Spatial intelligence lab founded by Fei-Fei Li. Atlas is the omni world model for generating and simulating 3D scenes. Marble turns prompts into persistent explorable worlds, and the World API exports splats and meshes.
Pricing: Marble product tiers on worldlabs.ai; see site for current plans.
AI lab building real-time world models on its DOS inference stack. Oasis 3 generates live interactive worlds, including multi-camera photorealistic driving environments available via API, that evolve with each action. Lucy 2.5 is the world-editing model that transforms people, objects, and environments in live or recorded video. Open weights and demos target physical AI and experiential media-not the Oasis Network blockchain.
Pricing: Demos and research releases; enterprise and API-see decart.ai.
Real-world foundation models for physical AI from Niantic Spatial. Visual positioning, large-scale 3D maps, and spatial understanding so robots, agents, and AR experiences can localize and reason in the physical world.
Pricing: Developer and enterprise-see Niantic Spatial.
Frontier lab for physically grounded world models of 3D space. Echo-2 generates persistent, explorable 3D Gaussian Splat worlds from text or an image that you can navigate in real time, and a developer API exposes those worlds to other tools. Echo-3 (October 2026) reconstructs metric-scale rooms and buildings from a short iPhone video into Gaussian splats, point clouds, and meshes.
Pricing: See spaitial.ai for product access and plans.
Frontier lab for world and action models trained on gameplay. MIRA is a real-time multiplayer world model; commercial API for games, simulation, and robotics partners.
Pricing: Research lab; partner API-see generalintuition.com.
Applied AI lab building controllable world models for interactive 3D environments. Roam mobile app generates studio-quality playable worlds from natural language and images; its ANIMA-0 real-time diffusion model (in development) targets games, robotics sim, and immersive media.
Pricing: Roam app free on the App Store with in-app purchases; enterprise via contact.
Google DeepMind world model for real-time interactive simulation. Genie 4 (October 2026) is natively multimodal, generating the world together with ambient audio, music, and dialogue, and lets you steer camera, weather, and events in natural language. It builds on Gemini Omni for real-world appearance and other Gemini models for coherence, and is rolling out as a research preview toward Project Genie and Gemini API access.
Pricing: Research preview and Google AI Ultra / Project Genie waitlist; see DeepMind Genie page.
NVIDIA world foundation models for physical AI—simulate and generate interactive environments for robotics, autonomous systems, and spatial intelligence. Cloud-native Cosmos workflows for training and evaluating agents in synthetic worlds.
Pricing: NVIDIA developer platform access; see NVIDIA Cosmos.
Frontier lab (Yann LeCun, executive chairman) building world models that learn abstract representations of real-world sensor data for prediction, planning, and safe agentic action. Targets industrial control, robotics, wearables, and healthcare across Paris, New York, Montreal, and Singapore.
Pricing: Research lab; contact AMI Labs for partnerships and hiring.
Interactive avatar platform. Character World Model-1 generates the face, body, and scene live during a conversation. An emotion engine controls how the character reacts.
Pricing: Free to try. API on Ultra and Enterprise plans.
AI research company building Live Models, world models that run continuously instead of rendering a finished clip. Its Orbis foundation model streams interactive, physics-grounded worlds in real time with persistent memory and no fixed length, and was opened to public access in September 2026. Visko also publishes expert video models Morphe, which changes or animates people while keeping the rest of the scene, and Kinesis, which adds or edits elements at chosen times and places.
Pricing: Orbis public access; see visko.ai for plans and API.
Open-source series of interactive world models from Skywork AI, with code and weights on Hugging Face. Matrix-Game 4.0 (October 2026) pairs an executable game engine for logic and physics with a causal video model that renders low-poly frames into detailed visuals through streaming neural rendering. Released scenes include Medieval Castle, Ancient Egypt, and City Racing, with single-GPU inference reaching tens of frames per second on RTX 50-series cards.
Pricing: Open source; model weights on Hugging Face (Skywork/Matrix-Game-4.0).
Tencent Hunyuan's open multimodal world model for generating, reconstructing, and simulating 3D worlds. HY-World 2.0 turns text, images, or video into navigable 3DGS and mesh scenes with first- and third-person exploration and physics collision, and exports to Unity and Unreal. The stack includes HY-Pano 2.0, WorldNav, WorldStereo 2.0, and WorldMirror 2.0, with weights and code on GitHub and Hugging Face.
Pricing: Free product try and open weights; see Hunyuan World.
Alibaba Token Hub's open-ended world model for real-time world creation and interaction. Wandering mode lets you explore a generated environment in first person with camera and movement controls, while Directing mode steers the scene live with text, voice, or images and can pause, rewind, or branch the story. HappyOyster 1.0 jointly generates audio and video so the world keeps evolving as you instruct it, and the site is open with daily free credits.
Pricing: Free daily credits on happyoyster.cn; extra credits on request.